Cablepunk skirmish wargame for 28 mm miniatures.
Build your squad. Navigate the Complex. Stay connected.
Authorized for public distribution. No subscription adjustment.
A vertical megastructure three kilometers tall. Cables hang from every surface. Wired connection is sacred. Wireless is heresy.
The Departments control everything: Resource Allocation, Revenue Operations, Human Capital, Security & Compliance. Below them, subscription debt passes from parent to child. Workers are born owing.
You are not employees. You are contractors: deniable assets operating between factions, retrieving what was lost, silencing what was heard.
Notice: The Complex assumes no liability for injuries, death, or loss of assets during field operations. Contractors without premium coverage assume all medical costs.
Personnel Registry Squad builder
Operational Guidelines Full rulebook
Abbreviated Protocol Quick reference
Reminder: Mission participation is voluntary. Repeated refusal will be noted in your file.
Wired Combat Stay connected to the network or lose your edge. Cables are lifelines.
Dice Tiers Better skills roll bigger dice. No math. Just results.
Third-Party Threats Hostiles hunt everyone. The Complex does not intervene.
Persistent Squads Injuries scar. Promotions unlock. Debt accumulates.
12+ Scenarios Randomized missions with trigger events as the investigation deepens.
Broadcast Powers Tune into the signal. Gain abilities. Risk corruption.
The Complex breeds threats. Some were once workers. Some were never human.
Scrapers Scavengers from the depths where maintenance stopped generations ago
Feral Crews Mutants changed by leaked coolant, green-skinned and free of debt
Wave Callers Wireless cultists who believe the signal is divine
Static Wraiths Corrupted data given physical form, phasing through walls
Feral Automata Obsolete machines still running 600-year-old protocols
Cable Feeders Bioelectric parasites drawn to the warmth of living current
Security Department Notice: Encounters with uncatalogued entities must be reported immediately. Silence is complicity.
Official documentation in A5 format. Print with Ctrl+P / Cmd+P, use Zine Arranger for booklet format. Three sections or complete compendium.
Core Rules Basic game
Hostiles Enemy factions
Campaign Scenarios
All-in-One Complete rules
Scenario Generator Roll missions, deployment, and modifiers
Reference Cards Print reference cards for equipment, enemies, and tables.
The doctrine that holds the Complex together.
| Pillar | Meaning | |
|---|---|---|
| I | Connectivity | The cable binds |
| II | Hierarchy | Each tier serves its superior |
| III | Continuity | Systems endure. Workers do not. |
| IV | Accountability | Debts outlive the debtor |
| V | Productivity | Idleness is theft |
| VI | Stability | The Complex endures. Do not ask how. |
| VII | Compliance | The Founders were right |
REF: HW28-0.7.0-beta | Public Release | Approved for External Distribution
This document has been reviewed by the Department of Revenue Operations. Unauthorized modifications will result in subscription adjustment.
Classification: PUBLIC | Retention: PERMANENT
Versión en castellano · Created by LuisMars