0.6.2-beta
2d4 → 2d6 → 2d8 → 2d10 → 2d12
← -1 DT | +1 DT →
Roll 2 dice, add results. Never below 2d4 or above 2d12.
Both players roll simultaneously. Higher total wins. Lower DT wins ties. Same DT: reroll.
| Attribute | Use |
|---|---|
Combat |
Attack rolls |
Defense |
Resist attacks |
Wits |
Search, Interrogate, tech-related rolls |
| Value | Use |
|---|---|
Health |
Damage until Out of Action |
Move |
Distance per activation (inches) |
Move + Action OR Action + Move
Move up to your Move value in inches.
Measure from base edge to base edge.
Must see target's body (legs, torso, head). Arms and weapons don't count.
Model below max Health.
Model moves directly away from attacker. Stops at obstacles. Takes fall damage if pushed off edge.
Bosses roll Wits vs Wits: winner picks who activates first. Boss OoA: highest Wits rolls at -1 DT.| Action | Effect |
|---|---|
| Attack | Roll Combat vs Defense |
| Move Again | Move a second time |
| Disengage | Leave Engaged safely |
| Aim | Declare target. -1 DT Defense vs your next shot (lost if moved or damaged) |
| Interact | Use objective within 1" |
| Search | Wits vs 2d6 for Loot |
| Interrogate | Wits vs Wits for Evidence (+1 DT if wounded) |
| Loot | Take item from OoA enemy within 1" |
| Cast | Wits vs Wits (Broadcasters only) |
Engaged| Action | Cost |
|---|---|
| Climb up/down | 2" per 1" climbed |
| Jump across | 1" per 1" jumped (max 2") |
| Drop (up to 3") | Free, no damage |
Falling: d6 damage per 3" after the first 3".
Wits vs Wits, damage direct-1 per fail, resets on fumble-1 DT, +d4 or double effectDefense or RiposteCombat at -1 DT)HealthOut of ActionAll models in radius auto-hit (friend or foe). Roll damage separately.
When Boss goes Out of Action: all friendlies immediately test Wits vs 2d6. Fail: Flee. Retest each activation.
Flee: Move toward nearest edge. Cannot act. If exits: drops items, no Merits. Performance Review: d6 damage after restoring Health.
"Your subscription is your freedom."
Chief Executive Sovereign
| d8 | Blessing | Effect |
|---|---|---|
| 1 | Grace Denied | No blessing |
| 2 | Absolution | Reroll any one die |
| 3 | Quarterly Blessing | +1 DT to one roll |
| 4 | Overtime Sanction | One model takes two actions |
| 5 | Severance Package | One attack deals max weapon damage |
| 6 | Synergy Blessing | After activating a model, activate an unactivated model within 6" of it |
| 7 | Wellness Dispensation | Restore d6 Health to one model, remove DoT effects |
| 8 | Trickle-Down | Roll twice, ignoring 8s |
| d20 | Finding |
|---|---|
| 1 | 2 subs |
| 2 | Random Light Armor |
| 3 | 4 subs |
| 4 | Random Melee Weapon |
| 5 | 6 subs |
| 6 | Evidence |
| 7 | Random Consumable |
| 8 | 8 subs |
| 9 | Random Ranged Weapon |
| 10 | 2 Evidence |
| 11 | Random Medium Armor |
| 12 | Evidence |
| 13 | Random Gear |
| 14 | 12 subs |
| 15 | Random Heavy Armor |
| 16 | 15 subs |
| 17 | Evidence |
| 18 | 20 subs |
| 19 | Evidence |
| 20 | Roll twice (ignore 20s) |
| 2d4 | Result | Effect |
|---|---|---|
| 2 | False Data | Lose 1 Evidence |
| 3 | Misdirection | Nothing |
| 4 | Bribe Offer | 10 subs |
| 5 | Rumor | 1 Lead |
| 6 | Cooperates | 1 Evidence |
| 7 | Talkative | 1 Evidence, +1 Lead |
| 8 | Full Disclosure | 2 Evidence |
| d6 | Result | Effect |
|---|---|---|
| 1 | Gash | +d4 damage |
| 2 | Bleed | 2 damage per activation this game (doesn't stack) |
| 3 | Hamstrung | -1" movement permanently |
| 4 | Disarmed | Drop weapon (at model's position) |
| 5 | Maimed | -1 DT Combat permanently |
| 6+ | Severed | OoA, -2 Injury roll |
| d6 | Result | Effect |
|---|---|---|
| 1 | Bruised | +d4 damage |
| 2 | Stunned | Lose next activation |
| 3 | Rattled | -1 DT Defense permanently |
| 4 | Concussed | -1 DT Wits permanently |
| 5 | Crippled | -2" movement permanently |
| 6+ | Crushed | OoA, -2 Injury roll |
| d6 | Result | Effect |
|---|---|---|
| 1 | Grazed | +d4 damage |
| 2 | Punctured | 2 damage per activation (doesn't stack) |
| 3 | Staggered | -1 DT Defense permanently |
| 4 | Shot Through | Drop weapon (at model's position) |
| 5 | Riddled | -1 DT all attributes permanently |
| 6+ | Gutshot | OoA, -2 Injury roll |
| d6 | Result | Effect |
|---|---|---|
| 1 | Scorched | +d4 damage |
| 2 | Slag Armor | Armor reduced one tier permanently (Heavy→Medium→Light→ Destroyed) |
| 3 | Flash Blind | -1 DT Combat permanently |
| 4 | Nerve Damage | -2" movement permanently |
| 5 | Burned Out | -2 DT ranged attacks permanently |
| 6+ | Overloaded | OoA, -2 Injury roll |
| d6 | Result | Effect |
|---|---|---|
| 1 | Shrapnel | +d6 damage |
| 2 | Shell Shocked | Lose next activation |
| 3 | Disoriented | -1 DT Wits permanently |
| 4 | Blown Back | Move d6" directly away from attacker |
| 5 | Shattered | Movement halved permanently |
| 6+ | Devastated | OoA, -2 Injury roll |
| d6 | Result | Effect |
|---|---|---|
| 1 | Burned | +d4 damage |
| 2 | Corroding | 2 damage per activation (doesn't stack) |
| 3 | Weakened | -1 DT Combat permanently |
| 4 | Delirium | -1 DT Wits permanently, move toward nearest enemy |
| 5 | Systemic | -1 DT all attributes permanently |
| 6+ | Dissolved | OoA end of next round, -2 Injury roll |
| d6 | Result | Effect |
|---|---|---|
| 1 | Signal Burn | +d6 damage |
| 2 | Frequency Terror | Flee toward board edge |
| 3 | System Drain | -1 DT Combat permanently |
| 4 | Logic Crash | -2 DT Wits permanently |
| 5 | Hijacked | Enemy controls next activation |
| 6+ | Total Corruption | OoA, -2 Injury roll |
| d6 | Result | Effect |
|---|---|---|
| 1 | Overload | +d6 damage |
| 2 | Cascade | Hit one additional target within 3" |
| 3 | Bandwidth Drain | Target -1 DT Wits permanently |
| 4 | Amplify | +d8 damage |
| 5 | Firewall Breach | Ignore armor |
| 6+ | System Wipe | OoA, -2 Injury roll |
| d6 | Result | Effect |
|---|---|---|
| 1 | Stumbled | Lose next activation |
| 2 | Off Balance | -1 DT next defense roll |
| 3 | Self-Wound | Take weapon damage |
| 4 | Wild Swing | Hit ally within 1" (or take weapon damage) |
| 5 | Dropped | Drop weapon, take weapon damage |
| 6+ | Shattered | Weapon destroyed, take max weapon damage |
| d6 | Result | Effect |
|---|---|---|
| 1 | Jammed | Lose next activation |
| 2 | Misaligned | -1 DT next attack |
| 3 | Backfire | Take weapon damage |
| 4 | Friendly Fire | Hit ally within 6" (or take weapon damage) |
| 5 | Dropped | Drop weapon, take weapon damage |
| 6+ | Exploded | Weapon destroyed, take max weapon damage |
| d6 | Result | Effect |
|---|---|---|
| 1 | Static Overload | Caster loses next activation |
| 2 | Interference | -1 DT next cast |
| 3 | Feedback | Caster takes d4 damage |
| 4 | Wave Bounce | Ally within 6" takes d4 damage (or caster if none) |
| 5 | Frequency Lock | Cannot cast this power this scenario, take d4 damage |
| 6+ | Broadcast Storm | Forget power permanently, caster and all within 6" take d8 damage |